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Crossroads |
This series
visits famous places in Krynn in the pivotal period of time after the
Fifth Age and before the War of Souls. New heroes and heroines, related
by blood and deed to the original Companions, struggle to live honorably
in a world without gods or magic, dominated by dark and mysterious evildoers. |
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Other information about Crossroads
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Originally Published
Jul 2000 |
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Volume 1 |
The Clandestine Circle |
Mary H. Herbert |
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Rose Knight Linsha Majere,
working undercover for the Solamnic's Clandestine Circle, earns a place
on the elite bodyguard of Hogan Bight, the mysterious lord governor of
Sanction. She quickly learns the governor is not the only one who needs
protection in a city threatened by an active volcano about to erupt, a
death ship filled with an unknown plague, the ever-watchful Legion of
Steel, and the subversive Knights of Neraka. But who will protect Linsha
from her own heart? |
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Originally Published Dec 2000 |
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Volume 2 |
The Thieves' Guild |
Jeff Crook |
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Palanthas. Jewel of Ansalon,
City of Seven Circles, heart of the old Solamnic empire. For three thousand
years she has shone as a beacon to the world. Even now, ruled by the
Knights of Neraka, she glitters in the night.
Yet at the core of the gleaming city lies a dark center: the Thieves'
Guild. Though the Dark Knights ruthlessly crushed the guild beneath
an iron heel, a stronger, darker guild has arisen. Now it's intent on
recovering its lost treasures and power.
And nothing will stand in its way.
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Volume 3 |
Dragon's Bluff |
Mary H. Herbert |
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Originally Published Jul 2001 |
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The port town of Flotsam has
always been left to handle its own problems, neither asking for nor wanting
help from the rest of Krynn. That is, until the young mage Ulin Majere
and his betrothed are summoned their to identify a murder victim. They
quickly discover there is more to the rough seaport than just one dead
body, including cagey thieves, failing magic, the Knights of Neraka, and
a very greedy, very deadly red dragon. |
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Originally Published
Dec 2002 |
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Volume 4 |
The Dragon Isles |
Stephen D. Sullivan |
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The Dragon Isles: abandoned
home of the good dragons, land of amazing adventure and legendary treasure.
The trouble is, no one knows how to get there.
Now Mikal Vardan and his crew have found the hidden route, but they’re
not the only ones interested in the isles. A beautiful sea elf scavenger
thinks the wealth of a lost civilization might be worth killing for,
and a menacing sea dragon is determined to bring a reign of terror to
the peaceful archipelago.
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Volume 5 |
The Middle of Nowhere |
Paul B. Thompson |
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The peace of
a rural village is shattered by the sudden appearance of a band of renegade
warriors seeking slaves. The farmers of Nowhere have no hope unless they
can raise a company of champions to defend them, but the motley group
of saviors who take up their cause—a shipwrecked sailor, a minotaur
poet, a kender treasure hunter, a shamed half-ogre, a disgraced foot soldier,
and an eccentric sorcerer—seem nearly as dangerous as the slavemasters. |
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